VR, AR and gamification in smart manufacturing

VR, AR and Gamification in smart manufacturing

Virtual and augmented reality (VR and AR) have been around for a while now. As a concept VR is quite old, but only very recently it has become an available cost-wise to general public. VR actually dates as far as back to mid of 1800s but when compared to today’s VR we are at a different level. Today we have a possibility to create astonishing virtual worlds that can be photorealistic and almost touchable true like. Equipment to experience the VR varies and, in this training, we explain and demo different equipment that is out there.

We also explain and test the possibilities of AR and gamification. The training will demo what is VR, what kind of applications there are from commercial but also from industrial perspective, how to create content for such platform from 360-video to 3D-environment, gamification as a learning and rehabilitating tool and more. Join the exciting adventure to see what the new technology has already to offer but also what the future looks like and what it will bring with it.

 

Publish date

22.3.2021

Time consumption

4 – 8h

Location

Web

Price

Free!

Software used

Youtube, Unity

There are so many things to learn and understand what comes to VR and AR. By participating in this training, you will gain holistic understanding about what these relatively novel technologies are capable now and what the future holds.

Learning outcomes of this training

  1. Holistic understanding of VR and AR.
  2. Knowledge about commercial and industrial applications.
  3. Understanding how virtual content can be created.
  4. Understanding of what gamification is and how to use it

 

Structure of the training

  1. VR commercial applications
  2. VR industrial application demo
  3. 360 video
  4. Creation of 3D-modeled environment
  5. AR explained
  6. Gamification
  7. Demo tour at Satakunta University of Applied Sciences

Teachers and educators who’d like to understand possibilities of new technology and how to harness it in teaching.

VR and AR are two industries that are massively evolving year by year. Possibilities of these technologies are endless. If you do not know what VR and AR stand for or how they work, this training is MUST just for you. Also, if you are interested how to enhance learning by gamification, this training is just what you are looking for.

Holistic understanding of VR and AR technologies and gamification.

Peter Virtanen

Full-time lecturer, Satakunta University of Applied Sciences LinkedIn: https://www.linkedin.com/in/peter-virtanen-99794b28/

Janika Tommiska

BEng Automation, Lecturer, Satakunta University of Applied Sciences (SAMK)

VR, AR and Gamification in smart manufacturing

 
Join the exciting adventure to see what the new technology has already to offer but also what the future looks like and what it will bring with it.

Certificate

Participants in the training VR, AR and Gamification in smart manufacturing will receive a Talentjourney certificate with the trainer's signature.

Reflect, learn and internalize

To understand better the possibilities of new exiting technologies we show you a wide range of VR, AR and gamification related applications. Application possibilities are endless, and we show examples of latest/futures smart manufacturing applications in practice.

Networking

Participants will be encouraged to interact and collaborate with different stakeholders, and when possible, in cross-disciplinary teams.

24 / 7

Study whenever it suits you best

Want to know more about TJ?

Learn more at
Talentjourney.com

Anja Poberžnik

BA Physiotherapy, Project Researcher in Well-being Enhancing Technology Research Group, Satakunta University of Applied Sciences (SAMK) LinkedIn: https://www.linkedin.com/in/anja-poberžnik-0850539b

Janika Tommiska

BEng Automation, Lecturer, Satakunta University of Applied Sciences (SAMK)